Project iMARECULTURE: Advanced VR, iMmersive Serious Games and Augmented REality as Tools to Raise Awareness and Access to European Underwater CULTURal heritagE.
Dimitrios SkarlatosPanagiotis AgrafiotisT. BaloghFabio BrunoFilipe CastroBarbara Davidde PetriaggiStella DemestichaAnastasios D. DoulamisPierre DrapAndreas GeorgopoulosF. KikillosPhaedon C. KyriakidisFotis LiarokapisCharalambos PoullisSelma RizvicPublished in: EuroMed (1) (2016)
Keyphrases
- augmented reality
- virtual reality
- virtual environment
- serious games
- cultural heritage
- digital archives
- heritage objects
- virtual objects
- digital collections
- virtual world
- digital libraries
- web based technologies
- multi user
- mixed reality
- game design
- computer graphics
- multimedia
- game play
- design principles
- real environment
- face to face collaborative learning
- learning scenarios
- human computer interaction
- expert systems
- head mounted display
- tangible user interface
- educational games
- project management
- live video
- database
- metadata