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A self-learning evolutionary chess program.
David B. Fogel
Timothy J. Hays
Sarah L. Hahn
James Quon
Published in:
Proc. IEEE (2004)
Keyphrases
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computer chess
artificial intelligence
computer programs
evaluation function
genetic algorithm
evolutionary computation
brute force
data sets
databases
database systems
multiscale
multi objective
static analysis
programming environment
imperfect information
automatic programming