Exploring the Fusion of Mixed Reality and Digital Game-Based Learning: The Case of Puzzle Box Games for Education.
Boon-Giin LeeHuimin TangXinlei WenPublished in: TALE (2023)
Keyphrases
- mixed reality
- digital game based learning
- learning games
- digital games
- game based learning
- virtual world
- distance learning
- augmented reality
- educational games
- serious games
- remote laboratories
- intelligent environments
- game design
- video games
- learning environment
- mobile learning
- game play
- e learning
- hong kong
- computer games
- virtual humans
- higher education
- learning process
- digital media
- theoretical framework