Critical learning experiences for Korean engineering students to promote creativity and innovation.
Jennifer SuhPadmanabhan SeshaiyerKwon Hong LeeNathalia PeixotoDaniel SuhYunsuk LeePublished in: FIE (2014)
Keyphrases
- learning experience
- engineering students
- learning tools
- learning process
- learning outcomes
- e learning
- learning styles
- learning scenarios
- teaching methods
- learning resources
- video games
- learning design
- mobile learning
- virtual learning environments
- case study
- knowledge management
- technology supported
- high school
- assessment tool
- idea generation
- mobile devices
- metadata
- personalized learning
- learning preferences
- science instruction
- information systems
- learning environment
- active learning
- pilot study
- higher education
- learning opportunities