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An Analysis of the Sense of Presence and Cybersickness in Virtual Reality: The Influence of Content Type, Exposure Time, and Gender.
Pedro Reisinho
Cátia Silva
Maria Ferreira
Rui Raposo
Mário Vairinhos
Nelson Zagalo
Published in:
HCI (24) (2024)
Keyphrases
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virtual reality
virtual environment
virtual world
three dimensional
computer graphics
augmented reality
machine learning
data analysis
photorealistic
computer animation
visual data mining
virtual space
virtual museum