Digital Games as Tools for Enhancing Statistics Instruction in the Early Years: A Teaching Intervention Within a Grade 2 Mathematics Classroom.
Maria Meletiou-MavrotherisLoucas Fl. TsouccasEfi PaparistodemouPublished in: GALA (2018)
Keyphrases
- digital games
- early years
- middle school mathematics
- digital game based learning
- digital technologies
- learning environment
- teacher education
- digital media
- game based learning
- secondary school
- student achievement
- st century
- computer assisted instruction
- cooperative learning
- student learning
- educational games
- young children
- game play
- computer games
- student centered
- serious games
- learning tools
- game design
- learning systems
- educational settings
- grade level
- multimedia
- elementary school
- grade students
- learning styles
- instructional strategies
- collaborative learning
- video games
- learning process
- high school
- learning management systems
- teaching practices
- software engineering
- teacher directed
- learning activities
- computer technology
- learning outcomes
- virtual world