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Physically-based visual simulation on graphics hardware.

Mark J. HarrisGreg CoombeThorsten ScheuermannAnselmo Lastra
Published in: SIGGRAPH Courses (2005)
Keyphrases
  • graphics hardware
  • volume rendering
  • real time
  • processing speed
  • texture mapping
  • image based rendering
  • viewpoint
  • d objects
  • x ray
  • graphics processing units