Effect of Dramatic Elements on Engagement in an Augmented Reality Experience for a Museum.
André T. J. KristensenCasper HøgalmenLeon MüllerMartin KrausMohanad M. ZeitounPublished in: ArtsIT (2020)
Keyphrases
- augmented reality
- virtual objects
- virtual reality
- mixed reality
- markerless
- learning environment
- multi user
- real environment
- molecular structures
- human computer interaction
- camera tracking
- real scenes
- mobile augmented reality
- computer generated images
- computer vision
- camera calibration
- mobile phone
- high resolution
- learning games
- user interface
- three dimensional