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Playing the System: Comparing the Efficacy and Impact of Digital and Non-Digital Versions of a Collaborative Strategy Game.
Geoff Kaufman
Mary Flanagan
Published in:
DiGRA/FDG (2016)
Keyphrases
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collaborative learning
computer games
genetic algorithm
incomplete information
digital objects
data sets
information systems
cooperative
augmented reality
search strategy
game play
digital content
game playing
optimal strategy
imperfect information