High-Fidelity Graphics for Dynamically Generated Environments Using Distributed Computing.
Keith BugejaKurt DebattistaSandro SpinaAlan ChalmersPublished in: VS-GAMES (2014)
Keyphrases
- distributed computing
- high fidelity
- dynamically generated
- distributed environment
- grid computing
- cloud computing
- website
- fault tolerance
- real time
- distributed systems
- web pages
- mobile agents
- virtual machine
- high resolution
- peer to peer
- deep web
- mobile communications
- multimedia
- image processing
- information retrieval
- high quality
- video conferencing
- databases
- fault tolerant
- distributed databases
- data analysis