Interactive fiction using demoscene and computer game aesthetics to portray a catastrophic vision of the world.
Krzysztof A. ZiembikPublished in: HT (2024)
Keyphrases
- computer games
- adventure game
- interactive storytelling
- role playing game
- digital entertainment
- synthetic characters
- pilot study
- game play
- game design
- educational games
- video games
- computer vision
- vision system
- autistic children
- user interaction
- interactive systems
- social networks
- human computer interaction
- game playing
- board game
- learning activities
- commercial games
- artificial intelligence
- virtual environment