Real-Time Interactive Learning in the NERO Video Game.
Kenneth O. StanleyIgor KarpovRisto MiikkulainenAliza GoldPublished in: AAAI (2006)
Keyphrases
- video games
- interactive learning
- real time
- learning experience
- game play
- computer games
- game design
- educational games
- serious games
- interactive video
- middle school
- learning tools
- game based learning
- game playing
- game engine
- high speed
- information systems
- control system
- computer technology
- playing games
- game mechanics
- commercial games
- evaluation function
- computer assisted
- vision system
- low cost
- database systems
- learning algorithm