VR-MEM: Harnessing Virtual Reality for Autobiographical Memory Enhancement in High School Settings.
Fabio FrisoneGiulia BrizziGiuseppe RivaPublished in: Cyberpsychology Behav. Soc. Netw. (2024)
Keyphrases
- virtual reality
- high school
- virtual environment
- high school students
- computer graphics
- augmented reality
- three dimensional
- attitudes toward
- college students
- conceptual understanding
- virtual world
- virtual humans
- computer animation
- virtual reality technology
- multi sensory
- photorealistic
- science students
- collaborative virtual environments
- interactive virtual
- image processing
- project based learning
- science teachers
- virtual training
- digital museum
- tangible user interface
- machine learning
- virtual reality environments
- computer generated forces
- virtual museum
- students studying
- visual data mining
- virtual space
- middle school
- online learning
- signal processing
- computer vision