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An Analysis of the Relationship Between Goal Change and Skill Improvement in the Consumption of Education Services: A Case Study of the Management Game.

Kazuhiro Fujimura
Published in: AHFE (11) (2021)
Keyphrases
  • information systems
  • e learning
  • data analysis
  • serious games
  • management system
  • knowledge management
  • computer games
  • information and communication technologies
  • project management