Using GPU Shaders for Visualization, Part 2.
Mike BaileyPublished in: IEEE Computer Graphics and Applications (2011)
Keyphrases
- real time
- interactive visualization
- data analysis
- parallel computation
- self organizing maps
- gpu accelerated
- graphics hardware
- visual representation
- data visualization
- evolutionary algorithm
- real world
- general purpose
- database systems
- parallel implementation
- parallel computing
- graphics processing units
- image processing
- computer vision
- genetic algorithm
- volume rendering
- interactive exploration
- database