Collaborative research into Game Jams, Hackathons and Event-Based Teaching in Higher Education (Abstract Only).
Ian PollockLonny BrooksPublished in: SIGCSE (2017)
Keyphrases
- higher education
- hong kong
- distance learning
- online learning
- learning in higher education
- e learning
- learning technologies
- technology enhanced
- tertiary education
- learning management systems
- blended learning
- mobile learning
- hybrid learning
- problem based learning
- game based learning
- educational games
- video games
- open university
- game design
- m learning
- game playing
- game play
- information literacy
- faculty members
- online education
- computer games
- networked learning
- educational institutions
- mobile phone
- corporate training
- learning tools
- serious games