Bridging the Gulfs: Modifying an Educational Augmented Reality App to Account for Target Users' Age Differences.
Hannah KlautkeJohn BellDaniel R. FreerCui ChengWilliam CainPublished in: HCI (20) (2018)
Keyphrases
- augmented reality
- user interface
- learning games
- mixed reality
- user experience
- virtual objects
- virtual reality
- input device
- real environment
- mobile applications
- human computer interaction
- promising experimental results demonstrate
- end users
- markerless
- multi user
- social networking
- molecular structures
- real scenes
- web content
- live video
- learning activities