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Game analysis on the lower bound of optimal interval of knowledge heterogeneity in virtual practice community.
Jing Liu
Yanyang Ma
Yanli Guo
Jianbin Chen
Published in:
LISS (2016)
Keyphrases
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lower bound
optimal solution
data analysis
domain knowledge
optimal strategy
upper bound
virtual world
objective function
knowledge discovery
knowledge acquisition
knowledge sharing
knowledge communities
branch and bound algorithm
game playing
lower and upper bounds
learning sciences