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A Case Study of How a Reduction in Explicit Leadership Changed an Online Game Community.
Gregor McEwan
Carl Gutwin
Published in:
Comput. Support. Cooperative Work. (2017)
Keyphrases
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online game
virtual communities
online communities
online gaming
multi player
educational games
computer games
case study
test bed
game based learning
learning community
social networks
virtual world
learning processes
st century