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Volume and Isosurface Rendering with GPU-Accelerated Cell Projection*.
Ricardo Marroquim
André Maximo
Ricardo C. Farias
Claudio Esperança
Published in:
Comput. Graph. Forum (2008)
Keyphrases
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gpu accelerated
real time
finite element
volume rendering
direct volume rendering
ray tracing
ray casting
computer graphics
d scene
surface reconstruction
volume data
image analysis
sequence alignment
photorealistic
topology preserving
graphics hardware