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Impact of Kinect Game on Primary School Students' Mental Computation Speed.

Özgür YilmazDuygu Mutlu Bayraktar
Published in: Int. J. Game Based Learn. (2018)
Keyphrases
  • high speed
  • real time
  • computer games
  • primary school students
  • depth map
  • game theory
  • video games
  • depth information
  • nash equilibrium
  • game playing
  • integral image
  • artificial intelligence
  • case study
  • data processing