Virtual Reality Serious Game with the TABAN Robot Avatar for Educational Rehabilitation of Dyslexic Children.
O. AmiriM. ShahabM. M. MohebatiS. A. MiryazdiH. AmiriAli MeghdariM. AlemiHamid Reza PouretemadAlireza TaheriPublished in: ICSR (1) (2023)
Keyphrases
- virtual reality
- serious games
- virtual environment
- educational games
- virtual world
- tangible user interface
- force feedback
- virtual space
- computer games
- game engine
- mobile robot
- game design
- game play
- motor skills
- computer graphics
- augmented reality
- vision system
- game development
- three dimensional
- motor learning
- game based learning
- robot manipulators
- humanoid robot
- path planning
- virtual reality technology
- virtual training
- digital games
- collaborative virtual environments
- virtual museum
- learning processes
- design principles
- visual data mining
- adaptive hypermedia
- inverse kinematics
- virtual humans
- photorealistic
- computer vision
- multi sensory
- learning scenarios
- robotic arm
- mixed reality
- visual servoing