On the use of memory and resources in minority games.
Ricardo Matsumura de AraújoLuís C. LambPublished in: ACM Trans. Auton. Adapt. Syst. (2009)
Keyphrases
- resource consumption
- resource management
- game theory
- computer games
- memory requirements
- web resources
- limited resources
- game theoretic
- game design
- video games
- state information
- data sets
- monte carlo
- management system
- memory space
- pure nash equilibria
- weighted majority
- game play
- memory size
- imperfect information
- game development
- memory usage
- computing resources
- serious games
- educational games
- associative memory
- web services