The influence of learners' openness to IT experience on the attitude and perceived learning effectiveness with virtual reality technologies.
Eugene Yin-Cheung WongKaylee Hao KongRay Tak-Yin HuiPublished in: TALE (2017)
Keyphrases
- virtual reality
- learning systems
- learning process
- learning spaces
- virtual environment
- computer graphics
- three dimensional
- digital games
- online learning
- virtual world
- metadata
- learning achievement
- augmented reality
- learning styles
- multimedia
- e learning
- learning scenarios
- collaborative learning
- university students
- collaborative virtual environments
- computer anxiety
- virtual museum
- multi sensory
- interactive virtual