Evolutionary Behavioral Design of Non-Player Characters in a FPS Video Game Through Particle Swarm Optimization.
Guillermo DíazAndrés IglesiasPublished in: SKIMA (2019)
Keyphrases
- video games
- particle swarm optimization
- commercial games
- learning experience
- quest atlantis
- multi objective
- computer games
- game engine
- serious games
- game design
- game play
- neural network
- frame rate
- swarm intelligence
- helping students
- game based learning
- particle swarm optimization algorithm
- global optimization
- high speed
- objective function
- genetic algorithm