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What do game developers expect from development and design tools?
Jussi Kasurinen
Jukka-Pekka Strandén
Kari Smolander
Published in:
EASE (2013)
Keyphrases
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design tools
computer aided
physical design
design space
artificial intelligence
software engineering
development effort
game development
learning environment
keypoints
computer games
development process
instructional design