Learning HCI from a Virtual Flipped Classroom: improving the students' experience in times of COVID-19.
Suellen R. MartinelliLuciana A. M. ZainaPublished in: IHC (2021)
Keyphrases
- learning process
- student engagement
- learning environment
- classroom setting
- communication skills
- educational settings
- secondary school
- student learning
- learning opportunities
- classroom environment
- computer based learning
- learning community
- learning activities
- blended learning
- computer lab
- student motivation
- middle school students
- elementary school
- cooperative learning
- post secondary
- middle school
- elementary school students
- online learning
- learning experience
- learning gains
- school education
- information literacy
- human computer interaction
- digital games
- science curriculum
- technology enhanced
- writing skills
- teacher student
- student participation
- multi user virtual environments
- project based learning
- teaching materials
- mobile learning
- science education
- worked examples
- classroom practice
- computer programming
- problem based learning
- high school students
- teaching methods
- collaborative learning
- computer assisted instruction
- teacher education
- fourth grade
- sixth grade
- classroom teaching
- helping students
- attitudes toward
- game based learning
- immersive environments
- science classroom
- primary school
- e learning
- learning outcomes
- learning sciences