Design and Evaluation for Improving Lantern Culture Learning Experience with Augmented Reality.
Chun-Ching ChenXin KangXin-Zhu LiJian KangPublished in: Int. J. Hum. Comput. Interact. (2024)
Keyphrases
- augmented reality
- learning experience
- assessment tool
- tangible interaction
- learning games
- human computer interaction
- e learning
- user interface
- virtual reality
- learning tools
- learning design
- mixed reality
- learning outcomes
- virtual objects
- design process
- mobile learning
- learning process
- computer generated images
- computer generated imagery
- learning styles
- interaction design
- design space
- video games