An interactive, interoperable and ubiquitous mixed reality application for a smart learning experience.
Francesco LongoLetizia NicolettiAntonio PadovanoPublished in: Int. J. Simul. Process. Model. (2018)
Keyphrases
- mixed reality
- learning experience
- augmented reality
- intelligent environments
- distance learning
- learning process
- e learning
- learning outcomes
- mobile learning
- virtual world
- learning tools
- digital libraries
- learning scenarios
- learning styles
- learning environment
- web services
- image processing
- video games
- m learning
- metadata
- real time
- digital museum
- computer generated imagery