Using virtual online simulations in Second Life® to engage undergraduate psychology students with employability issues.
Tony WardLiz FalconerManuel Frutos-PerezBryn WilliamsJames JohnsSinead HaroldPublished in: Br. J. Educ. Technol. (2016)
Keyphrases
- online environment
- virtual world
- undergraduate students
- computer science students
- engineering students
- virtual environment
- computer science
- online collaborative
- virtual reality
- computer science courses
- online course
- programming course
- artificial intelligence
- learning experience
- role play
- student learning
- multi user virtual environments
- chemical engineering
- online learning
- information literacy
- immersive environments
- high school
- learning activities
- cross cultural
- higher education
- distance education
- college level
- massive open online courses
- collaborative learning
- discussion forums
- virtual laboratory
- open ended questions
- learning environment
- distance learning
- classroom instruction
- engineering courses
- computer science curriculum
- undergraduate engineering
- online resources
- cross disciplinary
- learning styles
- augmented reality
- graduate students
- learning outcomes
- e learning
- cognitive engagement
- learning process
- information communication technology
- intelligent tutoring systems
- semester long
- technology acceptance model
- upper level
- african american
- cognitive science
- problem based learning
- virtual laboratories
- cooperative learning
- college students