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A kinect-based interface to animate virtual characters.
Andrea Sanna
Fabrizio Lamberti
Gianluca Paravati
Felipe Domingues Rocha
Published in:
J. Multimodal User Interfaces (2013)
Keyphrases
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virtual characters
virtual environment
social interaction
motion capture
depth map
embodied conversational agents
user interface
crowd simulation
pose estimation
serious games
virtual humans
multi agent
image sequences
cognitive architecture
three dimensional
knowledge base
image processing