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Towards the automatic generation of card games through grammar-guided genetic programming.
José María Font
Tobias Mahlmann
Daniel Manrique
Julian Togelius
Published in:
FDG (2013)
Keyphrases
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grammar guided genetic programming
card games
genetic programming
multi objective
data structures and algorithms
perfect information
card game
serious games
evolutionary computation
evolutionary algorithm
fitness function
neural network
data structure
optimization algorithm
particle swarm optimization