Gamified Self-paced E-Learning: Two Iterations of an Educational Design Experiment.
Anke SchüllLaura BrocksieperPublished in: ICETE (Selected Papers) (2021)
Keyphrases
- e learning
- learning design
- case study
- learning technologies
- user interface
- educational environment
- engineering education
- multimedia
- educational experiences
- learner centred
- life long learning
- effective learning
- educational content
- design guidelines
- teaching methods
- collaborative virtual environments
- web based education
- engineering design
- online learning