Digital communities and videogames as educational tools in participatory culture.
Laura MéndezPilar LacasaMaría García-PerníaPublished in: Int. J. Soc. Media Interact. Learn. Environ. (2013)
Keyphrases
- educational tools
- video games
- educational games
- serious games
- e learning
- learning experience
- game design
- computer games
- game play
- game engine
- game based learning
- game playing
- learning tools
- social networks
- game mechanics
- authoring tool
- social network analysis
- commercial games
- secondary education
- case study
- artificial intelligence
- student learning
- game development
- student engagement
- digital resources