Not Just Playing Around: The MoLeNET Experience of Using Games Technologies to Support Teaching and Learning.
Rebecca PetleyJill AttewellCarol Savill-SmithPublished in: Int. J. Virtual Pers. Learn. Environ. (2011)
Keyphrases
- learning process
- learning spaces
- digital games
- learning systems
- online learning
- technology supported
- technology enhanced learning
- foreign language learners
- board game
- communication skills
- web based learning
- computer programming
- game players
- secondary school
- lifelong learning
- active participation
- learning in higher education
- blended learning
- learning analytics
- pedagogical design
- computer games
- learning activities
- educational practices
- facilitate learning
- learning experience
- mobile phone
- mobile games
- role playing game
- middle school students
- mobile learning
- game theory
- cooperative learning
- learning processes
- learning scenarios