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Affective Game Planning for Playing the Pain: An Experimental Framework for Testing the Analgesic Efficacy of Market-place Mobile Games.

Ella Goodman-VincentMathieu RoyNajmeh Khalili-Mahani
Published in: CHI PLAY (Companion) (2020)
Keyphrases
  • mobile games
  • computer games
  • learning games
  • data analysis
  • user interface
  • lightweight
  • end to end
  • educational games
  • game design
  • game playing