Improving Engagement of Stroke Survivors Using Desktop Virtual Reality-Based Serious Games for Upper Limb Rehabilitation: A Multiple Case Study.
Robert HerneMohd Fairuz ShiratuddinShri RaiDavid BlackerHamid LagaPublished in: IEEE Access (2022)
Keyphrases
- virtual reality
- virtual environment
- serious games
- case study
- virtual world
- computer graphics
- virtual reality technology
- multi user
- augmented reality
- computer animation
- photorealistic
- three dimensional
- real world
- multi sensory
- game design
- virtual humans
- virtual museum
- visual data mining
- learning processes
- educational games
- game play
- computer games
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- interactive virtual
- learning environment
- collaborative virtual environments
- virtual reality environments
- tangible user interface
- virtual space
- mixed reality
- development process
- image processing