Cart-load-o-fun: designing digital games for trams.
Cagdas ToprakJoshua PlattHsin Yang HoFlorian MuellerPublished in: CHI Extended Abstracts (2013)
Keyphrases
- digital games
- computer games
- game play
- educational tool
- digital game based learning
- educational games
- learning tools
- game based learning
- learning environment
- game design
- foreign language learners
- learning contexts
- role play
- digital media
- game playing
- secondary school
- gender differences
- serious games
- learning management systems
- video games
- machine learning