A GPU shader programming workshop.
Mike BaileySteve CunninghamPublished in: SIGGRAPH Educators Program (2007)
Keyphrases
- graphics processing units
- graphics hardware
- ray casting
- programming language
- real time
- game development
- programming environment
- computer science education
- parallel implementation
- object oriented programming
- computer programming
- software engineering practices
- selected papers
- parallel processing
- case study
- data sets
- parallel computation
- parallel computing
- relational databases
- high level
- gpu implementation