Using Hypergraph-based Clustering Scheme for Traversal Prediction in Virtual Environments.
Shao-Shin HungDamon Shing-Min LiuPublished in: CIDM (2007)
Keyphrases
- virtual environment
- clustering scheme
- virtual reality
- virtual world
- computer graphics
- serious games
- multi user
- collision detection
- clustering algorithm
- physical environment
- virtual objects
- virtual agents
- role play
- virtual space
- learning processes
- interaction model
- synthetic characters
- mixed reality
- virtual characters
- virtual humans
- virtual training