Building Large Scale Virtual Environments For Collaborative Working: The Coven Project (Panel).
Mel SlaterLennart E. FahlénVéronique NormandTom RoddenNadia Magnenat-ThalmannDaniel ThalmannPublished in: VRAIS (1998)
Keyphrases
- virtual environment
- multi user
- virtual reality
- synthetic characters
- virtual world
- geographically dispersed
- virtual learning environments
- virtual training
- computer graphics
- virtual characters
- physical environment
- project management
- collision detection
- role play
- collaborative learning
- real world
- virtual space
- virtual objects
- interaction model
- serious games
- learning processes
- multi user virtual environments
- face to face collaborative learning
- project teams
- three dimensional