The effect of violent and non-violent computer games on cognitive performance.
Christopher P. BarlettChristopher L. VowelsJames ShanteauJanis CrowTiffany MillerPublished in: Comput. Hum. Behav. (2009)
Keyphrases
- computer games
- video games
- educational games
- game design
- game play
- commercial games
- serious games
- learning tools
- game playing
- learning experience
- artificial intelligence
- game based learning
- educational software
- digital storytelling
- digital entertainment
- synthetic characters
- board game
- social interaction
- statistically significant
- user interface