Gamified Social Media Assistance for Children and Teens: Fostering Ethical Online Behavior.
Anqi QuJiarui LiuZilai PanYiwa HePublished in: HCI (61) (2024)
Keyphrases
- social media
- online learning
- reputation management
- social networking sites
- real time
- online social media
- social behavior
- social networks
- social networking
- online forums
- cross cultural
- computer games
- online communities
- user generated content
- online social
- multi user environment
- social media platforms
- native language
- school children
- educational software
- online services
- behavior patterns
- pilot study
- human behavior
- online social networks
- data sets