What is wrong with your gesture? An error-based assistance for gesture training in virtual environments.
Florian JeanneYann SoullardIndira ThouveninPublished in: 3DUI (2016)
Keyphrases
- virtual environment
- virtual training
- gesture recognition
- serious games
- virtual world
- virtual reality
- hand gestures
- computer graphics
- physical environment
- hidden markov models
- collision detection
- virtual characters
- virtual objects
- training set
- augmented reality
- multi user
- learning processes
- human computer interaction
- real time
- physical world
- virtual agents
- role play
- natural interaction