Meterstick: Benchmarking Performance Variability in Cloud and Self-hosted Minecraft-like Games.
Jerrit EickhoffJesse DonkervlietAlexandru IosupPublished in: ISPASS (2022)
Keyphrases
- cloud computing
- computer games
- game theory
- game design
- nash equilibria
- databases
- video games
- online game
- game theoretic
- game development
- nash equilibrium
- game playing
- game based learning
- genetic algorithm
- monte carlo tree search
- coalitional games
- serious games
- data center
- decision making
- computer programs
- educational games
- stochastic games
- learning agents
- incomplete information
- weighted majority
- cooperative game