Tangiball: Dynamic Embodied Tangible Interaction with a Ball in Virtual Reality.
Lila BozgeyikliEvren BozgeyikliPublished in: Conference on Designing Interactive Systems (Companion Volume) (2019)
Keyphrases
- virtual reality
- augmented reality
- virtual environment
- tangible interaction
- computer graphics
- three dimensional
- computer generated forces
- interactive virtual
- computer animation
- photorealistic
- virtual world
- multi sensory
- virtual museum
- virtual humans
- virtual reality technology
- dynamic environments
- pattern recognition
- computer vision
- tangible user interface
- artificial intelligence
- human computer interaction
- vision system
- mobile devices
- digital museum
- image processing