Veerkracht 2.0 - Embodied Interactions in a Servant-Leadership Game.
Rens KortmannC. Els van DaalenIgor MayerGeertje BekebredePublished in: ISAGA (2013)
Keyphrases
- game theory
- virtual world
- computer games
- video games
- intelligent agents
- educational games
- game theoretic
- game playing
- two player games
- data sets
- nash equilibria
- optimal strategy
- game play
- evaluation function
- nash equilibrium
- game based learning
- interaction patterns
- human interactions
- perfect information
- game players
- monte carlo tree search
- cooperative