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Embodied agents for multi-party dialogue in immersive virtual worlds.
David R. Traum
Jeff Rickel
Published in:
AAMAS (2002)
Keyphrases
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virtual world
embodied agents
virtual humans
multi party
turn taking
virtual environment
virtual reality
human communication
privacy preserving
mixed reality
multi user
physical world
immersive environments
social context
dialogue system
description language
virtual space
game based learning
computer graphics