Using Cloud Computing and Mobile Devices to Facilitate Students' Learning through E-Learning Games.
Vincent W. L. TamAlex YiEdmund Y. LamCecilia ChanAllan H. K. YuenPublished in: ICALT (2013)
Keyphrases
- cloud computing
- students learning
- game based learning
- mobile devices
- mobile learning
- e learning
- cloud computing platform
- learning activities
- learning platform
- learning outcomes
- m learning
- learning experience
- learning environment
- language learning
- computing resources
- distributed computing
- mobile phone
- higher education
- service providers
- data center
- video games
- cloud computing environment
- data management
- student learning
- learning process
- learning processes
- learning materials
- game design
- learning technologies
- teaching methods
- context aware
- educational games
- distance learning
- learning objects
- mobile applications
- game play
- mobile technologies
- technology enhanced learning
- smart phones
- game playing
- computer games
- online learning
- science education
- learning resources
- grade students
- learning tools
- collaborative learning
- virtual learning environments
- mobile computing
- virtual world
- database systems
- web based learning
- hong kong
- learning design
- mobile users
- mobile services
- distance education
- computing platform
- knowledge management
- end users