Strong Stimulation with Virtual Reality Treatment for Acrophobia and Its Evaluation.
Su ChangMakio IshiharaPublished in: HCI (49) (2020)
Keyphrases
- virtual reality
- virtual environment
- virtual world
- computer graphics
- augmented reality
- three dimensional
- virtual museum
- computer animation
- interactive virtual
- virtual reality technology
- force feedback
- data mining
- photorealistic
- virtual space
- knowledge discovery
- multi sensory
- collaborative virtual environments
- tangible user interface
- visual data mining
- virtual humans
- multi agent